// club inherits from blackcard #include "club.h" Club::Club(int v) : BlackCard::BlackCard(v) // Parameterized constructor that creates a black card with value v and unknown suit { Club::SetSuit('C'); // sets suit to C BlackCard::SetColor("black"); } string Club::Description() const // Outputs card characteristics - value and color and suit as a string { int Cval = BlackCard::GetValue(); string Ccol = BlackCard::GetColor(); char Cst = BlackCard::GetSuit(); string d = "Value = "; // temporary variable used to accumulate result switch (Cval) // Append card value to variable's value { case 2: d = d + "2"; break; // Number cards case 3: d = d + "3"; break; case 4: d = d + "4"; break; case 5: d = d + "5"; break; case 6: d = d + "6"; break; case 7: d = d + "7"; break; case 8: d = d + "8"; break; case 9: d = d + "9"; break; case 10: d = d + "10"; break; case 11: d = d + "J"; break; // Face cards case 12: d = d + "Q"; break; case 13: d = d + "K"; break; case 14: d = d + "A"; break; default: d = d + "?"; break; // Unknown card } d = d + ", Color = "; // adds color to output string if (Ccol=="black") d = d + "black"; if (Ccol=="red") d = d + "red"; else d=+ "unknown"; // appends suit to output string d =+ ", Suit = "; switch (Cst) { case 'H': d =+ "H"; break; case 'C': d =+ 'C'; break; case 'D': d =+ 'D'; break; case 'U': d =+ 'U'; break; } return d; // Return string describing card value }