#include #include #include #include void readMaze(char *arr); void readPlayer(char *arr); void readZombie(char *arr); void readTreasure(char *arr); int main(int argc, char *argv[]) { printf("Hello, World!\n"); FILE* mazeFile; /* Maze Input File */ char c; /* Holds character for line input from file */ int row; /* Holds number of rows for input from file */ int col; /* Holds number of cols for input from file */ char shold[2000]; /* Holds lines for input from file */ if (argc != 2) { printf("An error has ocurred no input file was given.\n"); return 1; } mazeFile = fopen(argv[1], "r"); if (mazeFile == NULL) { printf("Error in opening the file.\n"); return 1; } fgets(shold, 2, mazeFile); while ( !feof(mazeFile) ) { switch(shold[0]) { case 'M': printf ("Maze encountered\n"); fscanf(mazeFile, "%d %d", &row, &col); printf("%d\n", row); // possible dynamic allocation of 2D array char* maze = malloc((row * col) * sizeof(char)); readMaze(maze); break; case 'P': //case for player printf ("Player\n"); fscanf(mazeFile, "%d %d", &row, &col); printf("%d\n", row); // possible dynamic allocation of 2D array char* player = malloc((row * col) * sizeof(char)); readPlayer(player); break; case 'Z': //case for zombie printf ("Zombie\n"); fscanf(mazeFile, "%d %d", &row, &col); printf("%d\n", row); // possible dynamic allocation of 2D array char* zombie = malloc((row * col) * sizeof(char)); readZombie(zombie); break; case 'T': //case for treasure printf ("Treasure\n"); fscanf(mazeFile, "%d %d", &row, &col); printf("%d\n", row); // possible dynamic allocation of 2D array char* treasure = malloc((row * col) * sizeof(char)); readTreasure(treasure); break; default: //printf ("Basic error\n"); break; }; for(int i=0;i