// Diamond inherits from redcard #include "diamond.h" Diamond::Diamond(int v) : RedCard::RedCard(v) // Parameterized constructor that creates a black card with value v and suit s { Card::SetSuit('D'); // sets suit to D } RedCard::Card di; // allows access to functions in Card string Diamond::Description() const // Outputs card characteristics - value and color and suit as a string { int Dval = Card::GetValue(); string Dcol = Card::GetColor(); char Dst = Card::GetSuit(); string d = "Value = "; // temporary variable used to accumulate result switch (Dval) // Append card value to variable's value { case 2: d = d + "2"; break; // Number cards case 3: d = d + "3"; break; case 4: d = d + "4"; break; case 5: d = d + "5"; break; case 6: d = d + "6"; break; case 7: d = d + "7"; break; case 8: d = d + "8"; break; case 9: d = d + "9"; break; case 10: d = d + "10"; break; case 11: d = d + "J"; break; // Face cards case 12: d = d + "Q"; break; case 13: d = d + "K"; break; case 14: d = d + "A"; break; default: d = d + "?"; break; // Unknown card } d = d + ", Color = "; // adds color to output string if (Dcol=="black") d = d + "black"; if (Dcol=="red") d = d + "red"; else d=+ "unknown"; // appends suit to output string d =+ ", Suit = "; switch (Dst) { case 'H': d =+ "H"; break; case 'C': d =+ 'C'; break; case 'D': d =+ 'D'; break; case 'U': d =+ 'U'; break; } return d; // Return string describing card value }