127 lines
2.8 KiB
Plaintext
127 lines
2.8 KiB
Plaintext
#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <string.h>
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void readMaze(char *arr);
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void readPlayer(char *arr);
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void readZombie(char *arr);
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void readTreasure(char *arr);
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int main(int argc, char *argv[])
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{
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printf("Hello, World!\n");
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FILE* mazeFile; /* Maze Input File */
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char c; /* Holds character for line input from file */
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int row; /* Holds number of rows for input from file */
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int col; /* Holds number of cols for input from file */
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char shold[2000]; /* Holds lines for input from file */
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if (argc != 2)
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{
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printf("An error has ocurred no input file was given.\n");
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return 1;
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}
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mazeFile = fopen(argv[1], "r");
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if (mazeFile == NULL)
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{
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printf("Error in opening the file.\n");
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return 1;
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}
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fgets(shold, 2, mazeFile);
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while ( !feof(mazeFile) )
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{
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switch(shold[0])
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{
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case 'M':
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printf ("Maze encountered\n");
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fscanf(mazeFile, "%d %d", &row, &col);
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printf("%d\n", row);
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// possible dynamic allocation of 2D array
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char* maze = malloc((row * col) * sizeof(char));
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readMaze(maze);
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break;
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case 'P':
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//case for player
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printf ("Player\n");
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fscanf(mazeFile, "%d %d", &row, &col);
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printf("%d\n", row);
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// possible dynamic allocation of 2D array
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char* player = malloc((row * col) * sizeof(char));
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readPlayer(player);
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break;
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case 'Z':
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//case for zombie
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printf ("Zombie\n");
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fscanf(mazeFile, "%d %d", &row, &col);
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printf("%d\n", row);
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// possible dynamic allocation of 2D array
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char* zombie = malloc((row * col) * sizeof(char));
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readZombie(zombie);
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break;
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case 'T':
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//case for treasure
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printf ("Treasure\n");
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fscanf(mazeFile, "%d %d", &row, &col);
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printf("%d\n", row);
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// possible dynamic allocation of 2D array
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char* treasure = malloc((row * col) * sizeof(char));
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readTreasure(treasure);
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break;
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default:
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//printf ("Basic error\n");
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break;
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};
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for(int i=0;i<row;i++)
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{
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for(int j=0;j<col;j++)
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{
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if(fscanf == #) //if file has #
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{
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maze[i][j] = #;
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}
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else
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{
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maze[i][j] = " ";
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}
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}
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}
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fgets(shold, 2, mazeFile);
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if (feof(mazeFile))
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{
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break;
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}
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}
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fclose(mazeFile);
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//printf ("So this line won't print without an argument.\n");
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//free the memory
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free(maze);
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return 0;
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}
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void readMaze(char *arr)
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{
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}
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void readPlayer(char *arr)
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{
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}
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void readZombie(char *arr)
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{
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}
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void readTreasure(char *arr)
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{
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}
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