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UAHCode/CPE455/gameproject/.svn/pristine/4d/4dc653ba28c68dd042cd30a4c3a62efb4afce9db.svn-base
2022-08-28 16:12:16 -05:00

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#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <string.h>
#include <unistd.h>
#include <ncurses.h>
/*nothing*/
int main(int argc, char *argv[])
{
FILE* mazeFile; /* Maze Input File */
unsigned int row = 0; /* Holds number of rows for input from file */
unsigned int col = 0; /* Holds number of cols for input from file */
unsigned int pcol = 0;
unsigned int prow = 0;
char shold[2000]; /* Holds lines for input from file */
unsigned int l = 0;
unsigned int k = 0;
char **maze; /* array for maze */
unsigned int c1 = 0;
unsigned int c2 = 0;
unsigned int i = 0;
unsigned int j = 0;
unsigned int x = 0;
unsigned int y = 0;
int deltaRow, deltaCol; /* Change in row-column position based on key input */
WINDOW* W = 0; /* Curses Window handle */
int rowLimit,colLimit; /* Num of rows and columns in terminal window */
/* Initialize ncurses -- you will want to use the following settings */
/* check to see if argument */
if (argc != 2)
{
/*printw("An error has ocurred no input file was given.\n");*/
return 1;
}
mazeFile = fopen(argv[1], "r");
if (mazeFile == NULL)
{
/*printw("Error in opening the file.\n");*/
return 1;
}
fgets(shold, 2, mazeFile);
while ( feof(mazeFile) == 0 )
{
switch(shold[0])
{
case 'M':
/* read array values, dynamically allocate array */
fscanf(mazeFile, "%3u %3u", &row, &col);
maze = (char**)malloc(row * 8);
for(i = (unsigned) 0; i < row; i++)
{
if (maze==NULL)
{
break;
}
maze[i] = malloc(col * 8);
}
for (x = (unsigned) 0; x < row; x++)
{
for (j = (unsigned) 0; j < col; j++)
{
fscanf(mazeFile, "%c", &maze[x][j]);
if (maze[x][j] == '\n')
{
fscanf(mazeFile, "%c", &maze[x][j]);
}
}
}
break;
case 'P':
fscanf(mazeFile, "%3u %3u", &k, &l);
/* check maze bounds */
if(k>= row || l>= col){
break;
}
maze[k][l] = 'P';
break;
case 'Z':
fscanf(mazeFile, "%3u %3u", &k, &l);
/* check maze bounds */
if(k>= row || l>= col){
break;
}
maze[k][l] = 'Z';
break;
case 'T':
fscanf(mazeFile, "%3u %3u", &k, &l);
/* check maze bounds */
if(k>= row || l>= col){
break;
}
maze[k][l] = 'T';
break;
default:
break;
};
fgets(shold, 2, mazeFile);
if (feof(mazeFile) != 0)
{
break;
}
}
fclose(mazeFile);
W = initscr(); /* Determine terminal type and initialize curses data structures */
start_color(); /* Enable use of color with ncurses */
cbreak(); /* Disable line buffering and make char inputs immediately accessible to program */
noecho(); /* Disable echo printing of chars type by user */
nodelay(W, true); /* Make getch( ) a non-blocking call */
keypad(W, true); /* Enable keypad and arrow keys */
curs_set(0); /* Set cursor to be invisible - 0 */
getmaxyx(W, rowLimit, colLimit); /* Query terminal dimensions */
/* Define color pallete foreground-background color pairs */
/* PairID#, Foreground Color, Background Color */
/* Foreground color == Background color ==> solid color block */
init_pair(1, COLOR_BLACK, COLOR_BLACK); /* Black text on Black background */
init_pair(2, COLOR_RED, COLOR_BLACK); /* Red text on Black background */
init_pair(3, COLOR_WHITE, COLOR_BLUE); /* White text on Blue background */
init_pair(4, COLOR_YELLOW, COLOR_YELLOW); /* Yellow text on Yellow background */
for (c1 =(unsigned)0; c1 < row; c1++)
{
/*printw ("\n");*/
for (c2=(unsigned)0; c2 < col; c2++)
{
if (maze==NULL)
{
break;
}
switch(maze[c1][c2])
{
case '#':
/* read array values, dynamically allocate array*/
wmove(W, c1,c2);
waddch(W,'#');
break;
case ' ':
wmove(W, c1,c2);
waddch(W,' ');
break;
case 'P':
wmove(W, c1,c2);
waddch(W,'P');
prow=c1;
pcol=c2;
break;
case 'Z':
wmove(W, c1,c2);
waddch(W,'Z');
break;
case 'T':
wmove(W, c1,c2);
waddch(W,'T');
break;
default:
break;
};
/*printw("%c", maze[c1][c2]);*/
}
}
prow = rowLimit/4;
pcol = colLimit/4;
deltaRow =0;
deltaCol =0;
do{
int kb = wgetch(W); /* Grab keypress */
/* Support player movement via WASD, IJKL, and arrow keys */
if (kb == 'a' || kb == 'j' || kb == KEY_LEFT)
{
/* Move Left */
deltaRow =0;
deltaCol =-1;
}
else if (kb == 'd' || kb == 'l' || kb == KEY_RIGHT)
{
/* Move Right */
deltaRow =0;
deltaCol =1;
}
else if (kb == 'w' || kb == 'i' || kb == KEY_UP)
{
/* Move Up */
deltaRow =-1;
deltaCol =0;
}
else if (kb == 's' || kb == 'k' || kb == KEY_DOWN)
{
/* Move Down */
deltaRow =1;
deltaCol =0;
}
else if (kb == 'q')
{
/* q to exit player movement loop */
break;
};
attron(COLOR_PAIR(1));
wmove(W,prow,pcol);
waddch(W, 'P');
attroff(COLOR_PAIR(1));
prow = prow + deltaRow;
pcol = pcol + deltaCol;
attron(COLOR_PAIR(1));
wmove(W,prow,pcol);
waddch(W, 'P');
attroff(COLOR_PAIR(1));
deltaRow =0;
deltaCol =0;
wrefresh(W); /* Refresh ncurses window */
} while (true); /* Repeat until user selects q to quit */
/* free the memory */
for(y = (unsigned)0; y < row; y++)
{
free(maze[y]);
maze[y] = NULL;
}
if(maze != NULL){
free(maze);
}
/*printw("\n");*/
endwin();
return 0;
}