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UAHCode/CPE455/gameproject/.svn/pristine/20/207e4e9215a0545cd5392b1846201b3c6f2581f3.svn-base
2022-08-28 16:12:16 -05:00

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#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <string.h>
void readMaze(char *arr);
void readPlayer(char *arr);
void readZombie(char *arr);
void readTreasure(char *arr);
int main(int argc, char *argv[])
{
printf("Hello, World!\n");
FILE* mazeFile; /* Maze Input File */
char c; /* Holds character for line input from file */
int row; /* Holds number of rows for input from file */
int col; /* Holds number of cols for input from file */
char shold[2000]; /* Holds lines for input from file */
if (argc != 2)
{
printf("An error has ocurred no input file was given.\n");
return 1;
}
mazeFile = fopen(argv[1], "r");
if (mazeFile == NULL)
{
printf("Error in opening the file.\n");
return 1;
}
fgets(shold, 2, mazeFile);
while ( !feof(mazeFile) )
{
switch(shold[0])
{
case 'M':
printf ("Maze encountered\n");
fscanf(mazeFile, "%d %d", &row, &col);
printf("%d\n", row);
// possible dynamic allocation of 2D array
char* maze = malloc((row * col) * sizeof(char));
readMaze(maze);
break;
case 'P':
//case for player
printf ("Player\n");
fscanf(mazeFile, "%d %d", &row, &col);
printf("%d\n", row);
// possible dynamic allocation of 2D array
char* player = malloc((row * col) * sizeof(char));
readPlayer(player);
break;
case 'Z':
//case for zombie
printf ("Zombie\n");
fscanf(mazeFile, "%d %d", &row, &col);
printf("%d\n", row);
// possible dynamic allocation of 2D array
char* zombie = malloc((row * col) * sizeof(char));
readZombie(zombie);
break;
case 'T':
//case for treasure
printf ("Treasure\n");
fscanf(mazeFile, "%d %d", &row, &col);
printf("%d\n", row);
// possible dynamic allocation of 2D array
char* treasure = malloc((row * col) * sizeof(char));
readTreasure(treasure);
break;
default:
//printf ("Basic error\n");
break;
};
for(int i=0;i<row;i++)
{
for(int j=0;j<col;j++)
{
if(fscanf == #) //if file has #
{
maze[i][j] = #;
}
else
{
maze[i][j] = " ";
}
}
}
fgets(shold, 2, mazeFile);
if (feof(mazeFile))
{
break;
}
}
fclose(mazeFile);
//printf ("So this line won't print without an argument.\n");
//free the memory
free(maze);
return 0;
}
void readMaze(char *arr)
{
}
void readPlayer(char *arr)
{
}
void readZombie(char *arr)
{
}
void readTreasure(char *arr)
{
}